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- on prepareFrame
- cursor(-1)
- end
-
- on exitFrame
- global lastTouch
- LiveRollOver(103, 103)
- set the loopBounds of sprite(110) to [500, 1000]
- set f to 10
- set touch to 0
- repeat while f < 20
- if rollOver(f) then
- set touch to f
- end if
- set f to f + 1
- end repeat
- if (touch <> 0) and (touch <> lastTouch) then
- set touc to touch - 9
- set the loopBounds of sprite(110) to [30 * 60, 40 * 60]
- set the movieTime of sprite 110 to 30 * 60
- else
- if touch = 0 then
- if the loopBounds of sprite(110) <> [0, 0] then
- set the loopBounds of sprite(110) to [0, 0]
- end if
- end if
- end if
- set lastTouch to touch
- if rollOver(110) or (touch <> 0) then
- if the movieRate of sprite 110 = 0 then
- set the movieRate of sprite 110 to 1
- end if
- else
- if the movieRate of sprite 110 = 1 then
- end if
- end if
- go(the frame)
- end
-